PersistBench

Can 4D Foundation Models Remember?

Guangzhao He, Hadar Averbuch-Elor*, Wei-Chiu Ma* Cornell University * Equal advising

Abstract.

Perceiving and remembering the visual world is fundamental to navigating and interacting with our environment. Current 4D foundation models can perceive and reconstruct dynamic environments, but how well they remember what they have perceived remains an open question. Existing benchmarks largely rely on pixel-level metrics and lack ground truth for objects once they leave the field of view.

We introduce PersistBench, a dataset and metric suite that uses 360° videos as omniscient ground truth to evaluate three object-centric aspects of visual memory: object permanence, motion continuity, and appearance preservation. Across 12 models from three model families, our evaluation reveals a substantial gap between synthesizing visible content and remembering objects beyond the input view.

Motivation.

Watch the people in these scenes as the camera turns away. Once they leave the view, can you still remember where they are, how they are moving, and what they look like?

A person in a white T-shirt and red cap walks through a car show.
A person in a blue shirt walks along a market path.
A hiker in a blue top stands beside a rocky trail.

Even without looking back, we retain a mental representation of the person: we expect them to continue to exist, anticipate how they move, and remember their appearance. This ability to reason about the world beyond immediate perception motivates our question.

Do 4D foundation models remember in a similar way as humans do?

What are 4D foundation models? In this work, we use the term for 4D vision models that reconstruct or generate dynamic 3D scenes, meaning three-dimensional environments evolving over time. They take visual observations and can be queried to render the scene from other viewpoints, allowing us to examine what they retain beyond the input view.

Examples include 4D reconstruction models such as 4DGT, which reconstruct a dynamic scene from input video; camera-controllable video generation models such as GEN3C, which synthesize views along a requested camera trajectory; and video-to-360° models such as Argus, which generate panoramic video from perspective inputs. We probe these models through their rendered outputs to ask whether they preserve the objects they have observed, including their motion and appearance.

Visual Memory.

An object should continue to exist, move coherently, and retain its identity, even when the camera looks away.

Our evaluation is inspired by developmental psychology. Research on core knowledge describes how humans represent objects beyond view and anticipate their motion (Spelke & Kinzler, 2007), while studies of object individuation distinguish tracking objects through space and time from recognizing them by appearance (Xu & Carey, 1996). Following these ideas, we evaluate three complementary aspects of visual memory.

Object permanence. Does the object still exist when we probe a view where it should be visible? We measure the fraction of frames with both a valid SAM2 track and VLM confirmation of the target object.

Motion continuity. Does the object’s location agree with its reference trajectory? We measure the distance between predicted and reference mask centers, normalized by object scale and mapped to a score with exponential decay.

Appearance preservation. Does the rendered object preserve the observed entity’s appearance? We compare mask-pooled DINOv2 features of the predicted and reference objects.

Input video enters a 4D foundation model. Virtual cameras probe its internal scene memory, and predicted views are compared with reference views using three object-centric metrics.
Object permanence is the fraction of frames that pass both SAM2 tracking and VLM verification. Motion continuity converts the distance between predicted and reference object centers into a similarity using object-scale normalization and exponential decay, then averages the similarity over time. Appearance preservation averages the cosine similarity between mask-pooled DINOv2 features of the predicted and reference objects.

Using 360° Data.

How can we tell whether a model remembers correctly? We need a reference showing where the object is, how it moves, and what it looks like after it leaves the input view.

A conventional video cannot provide that reference: once the object leaves the frame, its state is no longer recorded. A plausible prediction alone does not tell us whether the model remembered the object it actually saw.

Our key idea is to use 360° video as omniscient ground truth. From the same recording, we crop two synchronized perspective videos. In the input, the camera turns away from the target. In the reference, the target remains visible, giving us its true state beyond the input field of view.

360° recording
Input view
Reference view
Follow the person in the white T-shirt and red cap. The blue and red outlines mark two crops of the same moment in the 360° recording. When the person leaves the blue input view, the red reference view still records their position, motion, and appearance.

The model receives only the input video. We then query it with the reference camera trajectory and compare its predictions with the real reference, measuring object permanence, motion continuity, and appearance preservation separately for visible and invisible segments.

PersistBench contains 2,000 paired evaluation sequences: 1,000 with static objects and 1,000 with dynamic objects, spanning ten object categories. We curate these pairs from 24,000 candidate clips from 360-1M using camera pose estimation, object tracking, and constrained trajectory optimization, and evaluate 12 models across three families.

Leaderboard.

Every model with comparable visible and invisible outputs loses performance after the target leaves view. The three metrics reveal different strengths.

Static objects · 12 models · sorted by invisible-segment permanence

Table 1: Static objects. Scores in percent; higher is better.
ModelMemoryPermanence ↑Continuity ↑Appearance ↑
ArgusImplicit84.06 (99.25)80.60 (95.86)68.49 (87.69)
GEN3CExplicit83.97 (95.96)76.79 (86.98)82.61 (93.26)
TrajectoryCrafterExplicit81.56 (99.55)70.14 (96.96)77.52 (96.30)
NeoVerseExplicit78.92 (97.23)63.66 (85.84)80.42 (91.77)
CubeComposerImplicit73.56 (98.94)75.51 (96.33)68.42 (93.18)
HyDRAImplicit70.38 (N/A)38.90 (N/A)65.65 (N/A)
ReCamMasterImplicit70.06 (95.48)51.73 (64.31)73.48 (89.36)
CogNVSExplicit41.98 (99.29)67.91 (96.10)64.08 (92.65)
Imagine360Implicit34.17 (98.24)53.78 (93.93)40.78 (83.24)
ViewPointImplicit23.84 (77.29)46.14 (64.81)47.82 (74.28)
4DGTExplicit16.03 (97.00)70.34 (93.03)37.36 (83.69)
CUT3RImplicit3.14 (66.43)70.66 (86.76)20.97 (56.71)

Scores outside parentheses measure invisible segments; scores in parentheses measure visible segments. Underlined scores are the best in each column. All scores are percentages; higher is better. HyDRA’s visible scores are N/A because it only predicts after the target leaves view.

Visualizations.

Compare what each model predicts with what actually happens. Choose a scene, play or scrub the aligned views, and inspect the object masks to see where memory succeeds or fails.

Show masks

Scores describe this example’s invisible segment. Scrub the timeline to inspect any frame.

Loading comparisons…

Takeaway.

Seeing is not remembering.

Strong reconstruction or novel-view synthesis can coexist with poor retention of objects outside the input field of view.

Memory has multiple components. Permanence and appearance are strongly correlated (r = 0.93), while continuity is less correlated with either (r = 0.34 and 0.54). A single score would hide these differences.

Explicit geometric conditioning helps. Models that project observations into target views before inpainting generally retain objects more effectively. The paper identifies this as a promising direction, alongside memory-aware training data.

Static and dynamic memory are related. Scores across the two subsets are highly correlated, suggesting shared capabilities. Curating dynamic 360° scenes and diverse camera trajectories may help develop these capabilities further.

Scope and limitations

Camera-pose estimation, object matching, tracking, and scoring rely on pretrained models and can introduce errors. The scene distribution reflects the source YouTube 360° videos. Reference-based motion evaluation also has ambiguity: a plausible future need not exactly match the observed reference. See Section 7 and Supplement E.4.

BibTeX

@misc{he2026persistbench,
  title  = {Can {4D} Foundation Models Remember?},
  author = {He, Guangzhao and Averbuch-Elor, Hadar and Ma, Wei-Chiu},
  year   = {2026},
  note   = {Preprint},
  url    = {https://guangzhaohe.com/persistbench}
}

References.